MAX KRIEGER

game developer + visual designer

HOME 🟊 ABOUT 🟊 RESUME

Dreamforce Booth - Oculus/Leap Motion and Hololens



Dreamforce Installations


2015, 2016
Oculus Rift DK2 + Leap Motion, Hololens
Unity


Two interactive AR trade show demos that I and a team at Acumen Solutions developed for Dreamforce 2015 and 2016.

The 2015 demo, powered by a Leap Motion and an Oculus DK2, guided users through a hypothetical VR training scenario powered by Salesforce. Users were tasked with assembling a car engine by navigating a gesture-driven interface powered by the Leap Motion, while relying on information provided by real-time Salesforce data (obtained via REST web service) in order to complete the assembly.

In the 2016 demo, the Microsoft Hololens was used to demonstrate a potential AR training scenario powered by Salesforce. Users are guided through the task of customizing and assembling a Lego minifigure. Real-time data, like the amount of parts remaining for each option, is pulled down from a Salesforce cloud via REST web service. I was responsible for the 3D Unity implementation and UI design/functionality.


2015, 2016
Oculus Rift DK2 + Leap Motion, Hololens
Unity



Two interactive AR trade show demos that I and a team at Acumen Solutions developed for Dreamforce 2015 and 2016.

The 2015 demo, powered by a Leap Motion and an Oculus DK2, guided users through a hypothetical VR training scenario powered by Salesforce. Users were tasked with assembling a car engine by navigating a gesture-driven interface powered by the Leap Motion, while relying on information provided by real-time Salesforce data (obtained via REST web service) in order to complete the assembly.

In the 2016 demo, the Microsoft Hololens was used to demonstrate a potential AR training scenario powered by Salesforce. Users are guided through the task of customizing and assembling a Lego minifigure. Real-time data, like the amount of parts remaining for each option, is pulled down from a Salesforce cloud via REST web service. I was responsible for the 3D Unity implementation and UI design/functionality.