game developer + visual designer
The social deduction multiplayer phenomenon known as Among Us needs no introduction - and I was extremely privileged to be a part of the Schell Games engineering team who rebuilt the game from scratch for VR. My primary responsibilities were implementation of the in-game tasks - such as pumping fuel, steering navigations, and entering codes - as well as some minimap/menu implementation. I was also responsible for UI/UX solutions for each task, as well as a "telekenesis beam" accessibility feature used to complete tasks and operate the minimap from a distance. For everything Among Us VR, check out Innersloth's official landing page here.
The social deduction multiplayer phenomenon known as Among Us needs no introduction - and I was extremely privileged to be a part of the Schell Games engineering team who rebuilt the game from scratch for VR. My primary responsibilities were implementation of the in-game tasks - such as pumping fuel, steering navigations, and entering codes - as well as some minimap/menu implementation. I was also responsible for UI/UX solutions for each task, as well as a "telekenesis beam" accessibility feature used to complete tasks and operate the minimap from a distance. For everything Among Us VR, check out Innersloth's official landing page here.