MAX KRIEGER

game developer + visual designer

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Among Us VR

Among Us VR - Gameplay
Among Us VR - Minimap
Among Us VR - Navigation Task
Among Us VR - Reactor Task

Among Us VR

Schell Games / Innersloth / Robot Teddy
November 2022
Meta Quest / SteamVR
Unity


The social deduction multiplayer phenomenon known as Among Us needs no introduction - and I was extremely privileged to be a part of the Schell Games engineering team who rebuilt the game from scratch for VR.

My primary responsibilities were implementation of the in-game tasks - such as pumping fuel, steering navigations, and entering codes - as well as some minimap/menu implementation. I was also responsible for UI/UX solutions for each task, as well as a "telekenesis beam" accessibility feature used to complete tasks and operate the minimap from a distance.

For everything Among Us VR, check out Innersloth's official landing page here.

Schell Games / Innersloth / Robot Teddy
November 2022
Meta Quest / SteamVR
Unity



The social deduction multiplayer phenomenon known as Among Us needs no introduction - and I was extremely privileged to be a part of the Schell Games engineering team who rebuilt the game from scratch for VR.

My primary responsibilities were implementation of the in-game tasks - such as pumping fuel, steering navigations, and entering codes - as well as some minimap/menu implementation. I was also responsible for UI/UX solutions for each task, as well as a "telekenesis beam" accessibility feature used to complete tasks and operate the minimap from a distance.

For everything Among Us VR, check out Innersloth's official landing page here.