MAX KRIEGER

game developer

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Train

Train - Minigame 1
Train - Conversation System
Train - Minigame 5
Train - Minigame 2

Train

March 2017
PC/Mac
Unity


Train is the result of an independent study project that I and a team began in 2015 at DePaul University. I polished it from its student state and released it for free in 2017.

Train is a narrative-driven game that utilizes a unique "conversation bubble" dialogue system to challenge a player's preconceived notions of interacting with NPCs, interwoven with minigames designed with contextual narrative significance.

For trailers, footage, and more screenshots, check out the Train Presskit() here.

March 2017
PC/Mac
Unity



Train is the result of an independent study project that I and a team began in 2015 at DePaul University. I polished it from its student state and released it for free in 2017.

Train is a narrative-driven game that utilizes a unique "conversation bubble" dialogue system to challenge a player's preconceived notions of interacting with NPCs, interwoven with minigames designed with contextual narrative significance.

For trailers, footage, and more screenshots, check out the Train Presskit() here.