game developer
Train is the result of an independent study project that I and a team began in 2015 at DePaul University. I polished it from its student state and released it for free in 2017. Train is a narrative-driven game that utilizes a unique "conversation bubble" dialogue system to challenge a player's preconceived notions of interacting with NPCs, interwoven with minigames designed with contextual narrative significance. For trailers, footage, and more screenshots, check out the Train Presskit() here.
Train is the result of an independent study project that I and a team began in 2015 at DePaul University. I polished it from its student state and released it for free in 2017. Train is a narrative-driven game that utilizes a unique "conversation bubble" dialogue system to challenge a player's preconceived notions of interacting with NPCs, interwoven with minigames designed with contextual narrative significance. For trailers, footage, and more screenshots, check out the Train Presskit() here.