MAX KRIEGER

game developer

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Student Games

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Student Games

2013 - 2015
Browser/PC/Mac/iOS
Unity/GameMaker Studio


Robolink (2014, Producer/Designer) - A game I developed while studying abroad, along with Japanese students at the Trident College of Information Technology in Nagoya. A simple physics game for mobile involving building a rickety tower of robots with touch controls.

Boolateral Damage (2015, Designer/Lead Programmer) - My senior capstone game at DePaul University. A chain-reaction physics game with strategy elements where you set up an optimal scaring route as an up-and-coming Boo Scout (ghost).

Crosswalk Mistake (2013. Designer/Lead Programmer) - A game jam game I created with a team of other study abroad students in preparation for our trip. A simple "quick-draw" game with enhanced counter mechanics and fakeouts.

Good Heavens (2014, Designer/Lead Programmer) - A pre-Copernican astrology-themed planetary defense game that I developed with a team at a DePaul Game Jam.

2013 - 2015
Browser/PC/Mac/iOS
Unity/GameMaker Studio



Robolink (2014, Producer/Designer) - A game I developed while studying abroad, along with Japanese students at the Trident College of Information Technology in Nagoya. A simple physics game for mobile involving building a rickety tower of robots with touch controls.

Boolateral Damage (2015, Designer/Lead Programmer) - My senior capstone game at DePaul University. A chain-reaction physics game with strategy elements where you set up an optimal scaring route as an up-and-coming Boo Scout (ghost).

Crosswalk Mistake (2013. Designer/Lead Programmer) - A game jam game I created with a team of other study abroad students in preparation for our trip. A simple "quick-draw" game with enhanced counter mechanics and fakeouts.

Good Heavens (2014, Designer/Lead Programmer) - A pre-Copernican astrology-themed planetary defense game that I developed with a team at a DePaul Game Jam.