MAX KRIEGER

game developer

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Dreamforce (HoloLens)



Dreamforce

(HoloLens)


2017
HoloLens
Unity


An interactive AR trade show demo that I and a team developed for Dreamforce 2017 using a Microsoft HoloLens and Unity. I was responsible for the 3D implementation and UI design/functionality.

In this demo, used to demonstrate a potential AR training scenario powered by Salesforce, users are guided through the task of customizing and assembling a Lego minifigure. Real-time data, like the amount of parts remaining for each option, is pulled down from a Salesforce cloud via REST web service.

2017
HoloLens
Unity



An interactive AR trade show demo that I and a team developed for Dreamforce 2017 using a Microsoft HoloLens and Unity. I was responsible for the 3D implementation and UI design/functionality.

In this demo, used to demonstrate a potential AR training scenario powered by Salesforce, users are guided through the task of customizing and assembling a Lego minifigure. Real-time data, like the amount of parts remaining for each option, is pulled down from a Salesforce cloud via REST web service.