MAX KRIEGER

game developer

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BIG NOISE

BIG NOISE - Title
BIG NOISE - Gameplay

BIG NOISE

Global Game Jam 2018
PC (Windows)
Unity


BIG NOISE was my Global Game Jam 2018 entry, which I developed alongside other members of the Cleveland Game Developers group during our overnight GGJ 2018 session.

It's a simple game, developed in two days - but I was responsible for all of its programming and graphics. Its aesthetic, inspired by "factory pomo", inspired the design of this portfolio site.

You can download and play BIG NOISE (on a Windows PC) from this link.

Global Game Jam 2018
PC (Windows)
Unity



BIG NOISE was my Global Game Jam 2018 entry, which I developed alongside other members of the Cleveland Game Developers group during our overnight GGJ 2018 session.

It's a simple game, developed in two days - but I was responsible for all of its programming and graphics. Its aesthetic, inspired by "factory pomo", inspired the design of this portfolio site.

You can download and play BIG NOISE (on a Windows PC) from this link.